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Battle axe and tracks
Battle axe and tracks








battle axe and tracks
  1. Battle axe and tracks how to#
  2. Battle axe and tracks Patch#

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battle axe and tracks

  • Sour Battle axe recipe should no longer unlock early.
  • Orb Weaver Jrs no longer have their legs go up in their air in tight spaces.
  • REDACTED will now remember which player was being followed after a saved game is loaded.
  • Battle axe and tracks how to#

    REDACTED has learned how to actually hit target with attacks.The visibility toggle for the resource survey overlay in the Map UI now actually works.Cloning a flipped building will enter placement mode with the building flipped correctly.Better audio transitions around the Dry Grass, Pond, and Oak tree areas.Ant audio should be less annoying when large numbers of ants are nearby.Various interface fixes in various languages.Clients now have better collision with the world while the host is inside a menu.Tiger Mosquitos no longer fail to reach one of the Super MIX.Rs when activated.Audio logs and other voice-overs can now be heard while the player underwater.Bomb arrows no longer leave behind an arrow to pick back up.BURG.L Quests no longer display as empty in the quest notifications, for clients.The mutation related to Staff kills will now unlock properly.Corrected the location of the "ready" icon over the Cookery.Bow damage bars in the UI are more accurate.Fixed issue with missing footstep audio on third person unarmed / hold run forward animation.Underwater effect is now properly removed when exiting the water. Fixed an audio issue that occurred when loading a save game while underwater.Creatures can no longer slide around in their sleeping animation after loading a game.Super Venom Arrows now have proper world meshes when dropped.Trinkets that repair weapons now properly work with all weapon types, instead of only Slashing weapons.Fixing some lighting issues in the Fire Ant Hill.Dew drops knocked off grass will no longer disappear after a short time.Points of interest will now be unlocked more reliably when spotted.Fixed a crash dealing with dew drops on grass.Fixed random crash that could happen when joining a Multiplayer Game Scenario screen.Fixed random crash that could happen when building buildings or chopping foliage.Players playing Multiplayer from the same household should experience lower latencies.You can no longer throw your equipped item while in building placement mode.This will prevent dying while talking with BURG.L and REDACTED. You will no longer get thirstier while in conversations.Slime Lantern durability has been increased.Flowering dandelions drop pollen when chopped down.Creatures randomly return to their home locations during player rest.Exploding Strange Spores in the Haze now have an audio cue when getting ready to explode.Arrows now show attack stat bars when selected in the inventory screen.Custom Game Settings that cannot be changed mid-game have icons next to them to signify this status when starting a Custom Game.Added unique symbols to the various labs in the yard for easier identification.Weapon and gear stat bars now show smithing enhancements separately from the base values, in a distinct color.This to ensure the control for "Set Waypoint" is not the same key as PEEPing a creature while in PEEP mode. The PEEP a Creature action is now "E" on keyboard and "Right Bumper" on Controller.So find it, give it a listen, and tell us your favorite track! On top of that, we have also released the Grounded Year 1/Year 2 soundtrack on Steam which is now available to purchase.

    Battle axe and tracks Patch#

    Today we are excited to bring you news that the 1.0.1 patch is ready to download and install! You can view the patch notes below to see what is included in this patch.










    Battle axe and tracks